Summer LARP

Thursday, June 1, 2017
10:30 am1:30 pm

This is a recurring event beginning on Thursday, June 1, 2017

Silverwood Park

2500 County Road E
Saint Anthony Village, MN 55421

Brought to you by a Homeschool Adventures volunteer organizer!

Description: Live Action Role Playing! Also known as Grown Up Make Believe (GUMB). You create a character, make a costume and props if you desire, and then come in character to work cooperatively with the other LARPers to create a story within an immersive fictional world.

Target age range: best for ages 12 and up; LARPers should be at least ages 10 years old.

Cost per child/student: free to play; the costs of provisions, costuming and props are at your own discretion.

RSVP: RSVP requested. RSVP online at Faceboook HSAdventures Group
What is HSAdventures Homeschool Adventures members can find additional information in the Yahoo Group's Message Archive. Not a member yet? Join Homeschool Adventures! Membership is free and open to all area homeschool families. HSAdventures Yahoo Group

Gathering place: The group meets on the island near the picnic shelter. To reach the island, go around the visitor center to the left, staying on the patio, then take the steps down to the dirt path to the bridge to the island. Cross the bridge and follow the path to the shelter.

For more information on Silverwood Park, including a park map, visit

Story creation

Council gathering: The LARP starts with a quick council where the adventurers tell each other about their characters, suit up, and discuss the evolving story of the LARP including the location and nature of the realm, the goals and conflicts they are facing that day, and the roles, abilities and relationships between the characters.

Travel to the deeps woods, open fields and winding paths of adventure and experience the thrill of summer LARPing in the realm of Dragonwood. Create your own character and determine your own path while building a story of survival with other LARPers. Dress for the weather and come prepared for attacks by invading trolls, nefarious gnomes, and untrustworthy humans. We will explore sprawling urban park for magical objects and hidden bases, forge a treaty with the elves … or the gnomes, and defend ourselves, our allies, and our loot against all invaders.

Bring provisions (or gold for the innkeeper), for having vanquished our enemies and solidified our friendships, we will retreat to the local inn (visitor center) to replenish our strength.

  • The story for this LARP is continually evolving and is written cooperatively by all players.
  • There is no group leader.
    • While the group may choose to follow someone for a particular campaign on a particular day, Emperors, Dictators, Generals, and CEOs will be promptly overthrown!

Characters & Costumes

Costumes, accessories, and props help you embody and portray your character, but they are not required.

Your character's costume can start with a single simple piece and then expanded over time with additional items or enhancements.

  • This is a multiverse LARP — your character may come from any genre, era, story or your imagination.
    • Fantasy, steampunk, historical (historical realistic, historical supernatural, alternative history), modern, futuristic, post-apocalyptic, horror! Harry Potter, Doctor Who, Star Wars, Star Trek, The Lord of the Rings, Sherlock, Zelda, Avengers, Arthurian! It’s up to you.
  • Characters cannot be all powerful or all knowing. Your character must have a weakness or flaw. Invincible characters are no fun for the other LARPers. 
  • New members (or new characters) are always welcome and will be incorporated into the storyline.
  • This is an all-weather LARP taking place outside, so plan your outfit accordingly.
  • Dress for hiking through “deep” forests! Study shoes and long pants are recommended!
  • Also consider protection spells against swarming insects and burning sunlight. These can be obtained from your local apothecary. 

Addendum: The LARP will be relocated to Fantasy Flight Games Center for “dangerous weather.” Fantasy Flight Games Center is located at 1975 County Road B2 W, Roseville, MN 55113. This is a large room full of tables and table top games. There is no admission charge and no fee to use the games. There is a café serving delicious foods and lots of awesome games for sale in the store. Weather charms and relocation spells will be cast by 9am on the day of the LARP. 

LARP Rules

  1. Safety first.
  2. Always be nice.

    be kind, be respectful, be considerate, be helpful, be supportive, be encouraging, be welcoming, be amiable, be courteous, be forgiving, be understanding, be amazing

Additional LARP Guidelines

  • Give full consideration to other people’s ideas. (Always be nice.)
    • Avoid rejecting someone else's suggestion — unless agreeing would violate either or both of the rules.
  • Do not wander off alone! (Safety first.)
    • If you need to go anywhere at anytime for any reason, insist that at least one other LARPer go with you.
      • Use “Weeping Angel” if no one is listening to you.
    • Make sure another LARPer, who is not going with you knows that you are leaving, where you are going and when you will be back.
      • Make sure this other LARPer heard you and will remember what you said.
      • Use “Weeping Angel” if no one is listening to you.
    • Always be with at least 1 and preferably 2 other LARPers.

Safety Words

  • Weeping Angel!” means “Everyone look at me!” — because you stop a weeping angel by looking at it.
  • Jabberwocky!” means “HOLD!” or everybody freeze and drop to one knee and raise your weapon over your head — because a jabberwocky can’t see you if you aren’t moving.
  • Medic!” means “I am seriously injured in real life and need someone to help me now or get my Mom or Dad!”

Do not abuse the safety words! Use only when necessary for safety.

When you hear a safety word called, you should obey it AND repeat it until everyone has heard it!

Mock Combat (Boffering) Rules

Combat is optional. Not all LARPers choose to engage in combat.

A boffer is a padded lightweight contact weapon designed to prevent injury during LARP mock combat. The classic boffer is made using blue camping mats or pool noodles, PVC pipes, washers, contact cement and duct tape (if you're an able sewer, a fitted cloth covering is preferable to duct tape).

  1. Only boffers may be used in combat.
    • All edges for weapons used in battle must be made of thick dense foam.
    • Thrown weapons must have all exposed edges and surfaces covered in foam.
    • Nerf long-range weapons are allowed, except for Nerf Rival.
    • Non-foam weapons may be used as costuming but not for battles.
  2. All weapons should observe LARP Rule #1, Safety first!
    • Make sure there are no spots on your weapon that could cause actual injury.
    • All warriors are asked to check their weapons for rough spots before battle, paying particular attention to the edges of the duct tape which can accumulate dirt and become sandpaper like.
  3. All parties must give consent to a duel prior to any combat.
  4. Strike only hard enough for your opponent to know they have been hit.
    • To test the strength of your blow and the hardness of your weapon, try hitting yourself in the leg.
  5. Do not strike your opponent in the head, neck, breasts, groin, hands or feet.
  6. Do not stab or thrust at your opponent’s abdomen.
  7. No “Drum Rolling” or “Machine Gunning” — do not strike rapidly in succession and do not strike the same spot repeatedly.
  8. A Melee Referee will elected prior to melee combat
    • Melee Referee does not battle
    • Melee Referee observes combat
    • Melee Referee stops a duel if there is a problem

Boffering is a contact sport whose injury risk is equivalent to that of a friendly pillow fight when following safety rules and using properly padded boffers, but bruises and welts are possible if play gets too rough — so don't let it get too rough.

Every boffering group has their own unique rules. It’s your responsibility to ensure that you know what they are and that you follow them. 

Three phrases to remember: ON GUARD, LAY ON, and HOLD.

  • ON GUARD means “get on your guard” because the battle is about to commence.
  • LAY ON means “start fighting!”
  • HOLD is the universal word for “timeout” — when you hear this shouted, stop fighting and drop to one knee.
    • HOLD is reserved for when something potentially dangerous has happened (for example, a weapon becomes damaged, someone gets hurt, etc.) Most boffering groups have harsh punishments for people who continue fighting after a HOLD is shouted. Also, do not abuse the command, as it’s reserved for dangerous situations.

Remove any potentially dangerous objects from your person such as jewelry, watches, etc. This is a simple safety issue for both you and the people you are fighting. Glasses are optional, but they have a nasty habit of being knocked off and stepped on during combat. You may also want to empty your pockets of keys or anything else bulky.

The head, neck, groin, breasts, hands, and feet are not valid targets because they are very sensitive areas and also because you may cause serious injuries if you hit someone in these areas. You may want to wear a bicycle helmet and athletic supporter just in case. However, if you purposely use an invalid target as a shield (for example, use your hand to stop an attack), you are dead.

When you receive a hit in a valid area, you must acknowledge that you were hit, even if the person who hit you doesn't notice. If two players hit each other at the same time, they are both dead.

Make sure your swings are light. If your weapon goes behind your body to swing, you’re swinging too hard.

Do not use a weapon if it is unsafe. Unsafe weapons include those that have core showing, weak or broken padding, ripped tape, or sandpaper-like dirt accumulation in the adhesive along the edges of the tape.

Never grab, catch, or hold an opponent's weapon.

Boffer Etiquette

Mock combat is a demanding sport full of passion and aggression. Because emotions can run wild in the middle of battle, observing boffer etiquette at all times demonstrates your honor and integrity.

Never attack an unarmed person.
If you want to attack an unarmed person, first give them a weapon of equal strength to your own, then kill them.
Never attack a person from behind.
Only cowards and rogues attack from the shadows. Make sure that the person is fully aware of your intentions before you begin combat.
Allow a disarmed person to pick up their weapon.
If a person fumbles with their weapon and drops it, they have been disarmed. Give them the chance to pick it back up before killing them. (Unless the goal is to disarm your opponent, in which you’ve won and the battle is over.)
Salute your opponent before a duel.
In a formal duel it is considered proper to salute your opponent before starting the duel. Each person learns to salute in a different way. Some raise their weapon to their face, some make a small bow, some shake hands, etc. This is done to show that you have respect for your opponent and that you will fight fair.
Shake hands after a duel.
It's good practice to show that there are no hard feelings by shaking hands or saluting your opponent after combat.
Point out exploitable weaknesses.
During the battle with your opponent you might notice a mistake they make that you can exploit. If this is the case, you should point out their error after the match so that they can correct it. Continuing to exploit a weakness is dishonorable.


This is a judgement-free LARP that embraces diversity.

If someone makes a choice with which you disagree, whether it be what they’re saying, what they’re wearing, or what they’re doing, take it as an opportunity to practice generosity, kindness and understanding.

Anyone can request a Mediator at anytime.

  • The mediator can be any other member of the LARP.
  • The mediator must listen to all sides.
  • The mediator can’t take sides.
  • The mediator helps find or forge an agreement.

Sibling policy: Younger children are welcome to enjoy a good game of make believe under the watchful eyes of their parents or other responsible adults. Younger siblings do occasionally join in the LARP under the guidance of their older siblings.

Parent/guardian/educator policy: Adult supervision is not provided. This event is wholly run by the teens involved in the LARP. Adults may choose to drop off, to stay and observe, or to just stay in the park, but the teens request that all adults present allow the teens to identify and resolve any problems that arise on their own unless specifically asked to assist.


The LARP is seeking recommendations for locations with good outdoor LARP space, indoor warm-up space and unlocked restrooms for the Fall, Winter and Spring LARPs.